Snowflake Generator

This generator cycles a snowflake from a seed to its final state and also loops its crystal distribution kaleidoscopically on two axes. It takes the user input and distributes hexagons on a pinion accordingly, applies mirroring and sixfold symmetry, generates a heightmap, and adds lighting and refraction. This is done with a fragment shader; the snowflake lies on a plane, and there is no geometry created.

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