Jan L. Plass, Richard E. Mayer and Bruce D. Homer

“a thorough introduction to the most recent findings and theories in computer game learning and instruction.
This book thoroughly introduces the most recent findings in the field of computer game-based learning and training. Handbook of Game-Focused Learning is grounded on psychological and learning sciences theory and is based on empirical findings, in contrast to other works on the subject that focus on game development or best practices. Leading researchers in the field who contributed to the article provide a variety of viewpoints, including cognitive, motivational, emotional, and sociocultural ones. They examine studies on whether (and how) computer games can assist students in learning academic material and skills, as well as which game features, such as feedback, incentives, adaptivity, narrative theme, and game mechanics, can enhance the educational value of these games. They also look at applications, such as games for learning STEM subjects, developing cognitive skills, learning for the workforce, and assessment.

Both readers with a practical interest in building or choosing efficient game-based learning environments and academics who undertake or assess the research in the area will find the Handbook invaluable. Furthermore, it can be applied in classes on the play, cognition, motivation, affect, instruction, and technology.”